Valor rpg map
Patch 3.2.0 (): The flame wall has been removed.
On either side of the staging platforms was an intermittent fire wall that blast from the ground. There were also two sets of spikes on triggers for when the pillars moved, which dealt damage and blocked line of sight. There were only two pillars, moving up and down like they do today. Players were hidden during the waiting period, but started 10 yards next to each other. Prior to patch 4.2.0, the staging areas were in the middle of the map and would slowly rise out of the ground until they emerged at ground level, mere yards apart. In general, teams that combine constant, coordinated movement with opportunistic use of the pillars will rule the day.Because they are essentially temporary pillars, they create an ever-changing dynamic of line-of-sight and kiting opportunities. There are four roughly circular platforms at that rise and lower, two at a time throughout the match, obstructing movement and blocking line of sight when raised. The arena is large and oval formed with players starting on each side.