Universe sandbox 2 custom simulation
The Coriolis Effect pushes the winds around the equator of an object.The difference in air pressure (and temperature) between the equator and the poles of the object forces the winds to move outwards from the equator to the poles.So we now have two effects pushing the winds, and thus clouds, in two different directions: The strength of this force increases the faster the object is rotating. The Coriolis effect creates a force, called the Coriolis force, that pushes the wind around the Earth’s (or any object’s) equator. This has to do with something called the Coriolis effect – the second effect we simulate for our cloud rotation speeds – which is an effect that occurs on any object that rotates. So if wind, and clouds, starts out moving from the equator to the poles, why is it that in reality (and in Universe Sandbox) the wind and clouds move around the Earth’s equator? By lasering Mars, we are increasing the maximum temperature, which increases the difference between the maximum and minimum temperatures on Mars, as well as the difference between maximum and minimum air pressures, which increases the cloud speed. In Universe Sandbox we simulate this difference in air pressure between an object’s equator and its poles based on the difference between its Minimum and Maximum Temperature, which are usually at the poles and equator. This wind moves faster, increasing the cloud speed, the larger the temperature difference between the equator and the poles is, since this will create a larger air pressure difference. The high pressure air at the equator moves to the lower pressure air at the poles, creating a wind that moves the clouds with it. The higher temperatures at the equator lead to a higher air pressure (essentially the weight of the atmosphere) at the equator, while colder temperatures at the poles lead to lower air pressure. This is because objects are (generally) warmer at their equator and colder at their poles. In reality wind is initially created going in an unexpected direction – it travels outwards from the equator to the poles instead of rotating around the equator. Simulating realistic weather patterns faster than real time (one second per second) is very difficult, especially with your average computer. However, we determine the speed at which clouds rotate around an object’s surface from two simulated effects.
As we talk about in our Snow Simulation ScienceLog, this isn’t currently possible without a supercomputer, so for now our clouds are drawn from pre-made cloud pictures. To simulate completely realistic clouds, we would need to do a full weather simulation, including the water cycle. While our in-game guide, which can be found under Guides > Science > Clouds, shows off these new features, we wanted to explain them in a little more depth.
One of our recent improvements to Universe Sandbox includes realistically simulating the speed at which clouds rotate around objects, like planets and moons. You cannot dictate atmosphere composition, and thus you pretty much have to guess what your atmosphere's properties should be to an extent (or find a way of doing the math yourself).īut overall, it's a pretty good tool for making systems, but I wish it was a bit more in-depth, and it's only worth it for system creation if you're going to be doing a lot of it, in my opinion.Universe Sandbox now realistically simulates the speeds at which clouds rotate. Another issue is that the available parameters for planet atmospheres are limited, with some not being as automated as I'd like. Though it's certainly helpful for creating ypur own things from the ground up. This can make if frustrating trying to recreate very specific values based on some outside source (though in my case its likely only a problem because of the source's lack of accuracy/precision). Certain values of bodies are tied to others, meaning if you change a certain value it has to change a certain other value. I've been using it to recreate star systems based on data from the TTRPG 2300AD, and so far it's been pretty proficient, but there are some annoying restrictions/lack of features.